ANDREW KOMLYEV
About me
A game developer, primarily designer and programmer. I have graduated from LaSalle College Vancouver and currently have Diploma in Game Art & Design and Bachelor of Science in Game Programming. I enjoy making games, and specifically figuring out how I can realise a feature or a mechanic in my projects. How to bring my, or someone else vision into reality. My biggest strength is that because of my background in both design and programming I can clearly and efficiently communicate and think both as designer and programmer. This makes me a good addition to any team, big or small.
GREYSCALE
3D Puzzle Platformer
The Group project called Greyscale. The game is a puzzle platformer in which the player is tasked with solving colour-based puzzles using colour-based abilities. In this project I was taking the variety of roles ranging from game design, level design to art.
My roles
Level Designer
Programmer
VFX Artist
UI Designer
Technical Artist
GRAVITAS
Puzzle Platormer
GRavitas is a First-Person puzzle platformer in which the player has to complete testing rooms using the ability to walk on every possible surface and defy gravity Laws. The project was made by me so I had to take every role by myself.
ANIGRAM
Relaxing VR Experience
Anigram is a relaxing VR experience made in unity for LiminalVR. It is structured like a breathing exercise, where the user will sit quietly in front of the lake, while meditating and listening to the sounds of nature. It was a team effort where I took the role of a VFX artist, and programmer.
ANDREWENGINE
My Engine
AndreEngine is a graphics engine developed in C++ with the use of DirectX 11, Bullet physics engine, and ImGui for editing purposes. It is capable rendering 3D models, applying shaders to the image, play animations with said models. It possesses the tool to import Models and Animations in a way for the Engine to comprehend them. Currently Eninge supports JSON files to load entire Levels with different objects having different components.